Covid-19 Boardgame
The most important rule of all (Rule 10) applies to all versions of this game – i.e. it is a competition but no one cares who wins
Set up: print off (colour if possible) both sheets of the board and put them next to each other with the start on the Left, and finish on the right. Choose your team and place your playing token on the corresponding captain (Graham for Even, Steve for Odd). There can be more than one player on either start position. If you took part in the actual relay – declare which was your baton. If you did not, choose one baton from the team from which you have started (i.e. odds or evens)
Objective: Each block on the ‘board’ represents the baton chosen by the 76 runners on each team, in the order that they were used. Evens are Orange, Odds are blue. The aim of the game is to race your opponent(s) to get your captain from their starting position to their finishing position. i.e. get Graham from to Moffat, or Steve to ‘Le Dickens brasserie’.
How to play: Youngest player goes first, then move anticlockwise (better known as the RAC track direction!) When it is your turn, shake the dice and move the corresponding number along your line of ‘batons’. What happens after that depends which version of the game you choose from the red boxes below. However the following rules apply which ever version you choose:
1. If you land on your own baton, the other player gets sent back to the start.
2. If you land on your teams joker (the one that looks like a disc) you double the number on your next shake of the dice.
3. If you land on one of James’s dastardly physical challenges, which are slotted in to the game in real time order, then unlucky for all participants – follow the rules in the box at the
bottom of the page.
4. You have to land on the finish ‘line’ exactly and have to move every shake so If you overshoot the finish move back accordingly and try again
Set up: print off (colour if possible) both sheets of the board and put them next to each other with the start on the Left, and finish on the right. Choose your team and place your playing token on the corresponding captain (Graham for Even, Steve for Odd). There can be more than one player on either start position. If you took part in the actual relay – declare which was your baton. If you did not, choose one baton from the team from which you have started (i.e. odds or evens)
Objective: Each block on the ‘board’ represents the baton chosen by the 76 runners on each team, in the order that they were used. Evens are Orange, Odds are blue. The aim of the game is to race your opponent(s) to get your captain from their starting position to their finishing position. i.e. get Graham from to Moffat, or Steve to ‘Le Dickens brasserie’.
How to play: Youngest player goes first, then move anticlockwise (better known as the RAC track direction!) When it is your turn, shake the dice and move the corresponding number along your line of ‘batons’. What happens after that depends which version of the game you choose from the red boxes below. However the following rules apply which ever version you choose:
1. If you land on your own baton, the other player gets sent back to the start.
2. If you land on your teams joker (the one that looks like a disc) you double the number on your next shake of the dice.
3. If you land on one of James’s dastardly physical challenges, which are slotted in to the game in real time order, then unlucky for all participants – follow the rules in the box at the
bottom of the page.
4. You have to land on the finish ‘line’ exactly and have to move every shake so If you overshoot the finish move back accordingly and try again
For the full rules and guide please download our PDF |
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